CONNECT4
DESCRIPTION
This is a classical game in which two players alternately drop colored discs into a seven-column, six-row vertically suspended grid. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. This is a simple game, but requires strategy to defeat your friend.
TECHNOLOGY
This game is implemented with JavaScript, React, and Material UI. The game includes an artificial intelligence component, implemented using the Min-Max algorithm and Alpha-Beta pruning. The Min-Max algorithm is a decision-making algorithm that is commonly used in two-player games. It is designed to minimize the maximum possible loss for a worst-case scenario. In the context of Connect4, the algorithm helps the CPU make decisions about the best move to make based on the current state of the game board. Alpha-Beta pruning is a technique used to optimize the Min-Max algorithm by reducing the number of nodes that need to be evaluated. It works by cutting off branches in the search tree that are guaranteed to be worse than previously evaluated branches. By doing so, it significantly reduces the time needed to compute the best move. Overall, the use of these technologies and algorithms allows for an efficient and engaging game of Connect4 that can be played against an intelligent CPU opponent.